Marvel: Ultimate Alliance Wiki
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These characters were exclusive to mostly a single platform prior Marvel: Ultimate Alliance 3.

Marvel: Ultimate Alliance

As of July 2019, Players can now have 36 characters who were exclusive in certain ports of this primary gameplay below with a limiter adjuster, currently applied to PC versions (currently 2006 version for now).

Sadly the 2016 re-release is a straight port from Xbox 360's Gold Edition, instead of mixing between 2006 PC (primarily, has 7th-gen exclusives' assets, but some are missing and messy), Xbox 360 Gold Edition (which has contents which were default 7th-gen exclusives) and PSP versions with additional fixes and updates they were left behind the previous versions, and some contents.

In 6th generation consoles (PS2, original Xbox, and PSP), and 2006 PC, these contents can be added regularly via mods, due to somehow being left unused, despite being fully playable. However in 2006 PC, some are still missing and messy, such as characters' missing animations and some messy huds, requires to be fixed to make them:


Xbox 360 DLC/Gold Edition, and 2016 Re-Release (PS4, Xbox One and PC)

Only consist characters and new special dialogues. In Xbox 360, these characters were DLCs based on two pack they were originally represented. In 2016 re-release, they are forgotten to be included in the initial release and being added at Patch 2 for free.

The 2016 version assets of these characters and one of their special dialogues from PC are usable in 2006 version of PC version, but with few differences relating to their model lightings and some texturing, while sound assets requires to be repacked, due to different formats between both PC versions.

Sadly, some contents have been forgotten, such as Hawkeye's PSP simulation (which has exclusive Swordsman boss), and Hulk's unused files (boss, NPC HQ, simulation and special dialogues), Hulk and Venom's loading screens, while X-Men characters who were playable in X-Men Legends could have reuse one of their previous appearances' loading screens (X-Men uses X-Men Legends 2 loading screens, while Brotherhood uses X-Men Legends 1 loading screens)

It has not only characters, but their own simulation missions as well, including one of their exclusive simulation bosses. Hawkeye originally first appeared as this version's exclusive character, but is not entirely complete, until he become his upgraded version of him who were exclusive to Xbox 360 and 2016 re-releases. It also featured survival simulations, three of six simulations were originally take from some boss stage, while other 3 were originals.

These contents were also originally meant to be in Wii version, but somehow being remained unused in finalized version, similar case of a now debunked Nintendo guests Link and Samus.

Sadly, these contents, including Hawkeye's simulation was included in 2016 re-release and there are no patch 3 for them. If 2016 re-release's Patch 3 were planned, three characters, two bosses and six survival simulations would have use Wii assets and has the texturing format converted to fit in the 2016 version.

Not playable, but as exclusive strikers

Strikers: Namor, Jean Grey, Vision

Marvel: Ultimate Alliance 2

Originally DLCs in 7th-Generation consoles on PlayStation 3 and Xbox 360, later as unlocked by default in 2016 re-release on PlayStation 4, Xbox One and PC.

Between DS and the three versions which shares a same gameplay (PlayStation 2, PlayStation Portable and Wii), the only differences are the half of their shared gameplays and scripting. DS version heavily based on original X-Men Legends (mostly seen in its 4 powersets only gameplay); while the three said n-space port shares a gameplay heavily from original Marvel: Ultimate Alliance, with a bit of original X-Men Legends vibes (such as unable to switch areas freely).

Magneto did appear in all versions of n-space as a boss, but isn't playable.

Psylocke is also playable in this version prior becoming one of the DLCs in Vicarious Visions version, the primary gameplay version. Cable, Bishop and Electro originally meant to be playable in this version, but was somehow being left out due to finalized production deadline. The playable inclusions of Bishop and Electro could have been the same as Cable who was made DLC playable in Vicarious Visions version, leaving only been given new alternate costumes

  • Characters: Blade, Cyclops and Psylocke

Due to Cable, Bishop and Electro originally meant to be playable in PS2, PSP and Wii version, but was somehow being left out due to finalized production deadline, She-Hulk, Bishop and Electro could have been the same as Cable who was made DLC playable in Vicarious Visions version, leaving only been given new alternate costumes

All items (20)

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