Iron Man is a superhero in the Marvel Universe. Industrialist Tony Stark created a powerful suit of powered armor and wore this armor to become the superhero, Iron Man. And the team leader of the Avengers. And founder and former leader of the pro-registration leader.
Marvel: Ultimate Alliance
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Powers
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- Plasma Disc (Projectile)
- A single projectile with an explosion radius
- Rocket Uppercut (Melee)
- Massive melee punch that sends enemies flying
- Nano Assault (Radial)
- Radial energy shockwave, with smaller secondary shockwaves
- Uni-Beam (Projectile)
- Rapidly fire off a stream of lasers, which repeatedly bounce off walls at higher levels
- Speed Overdrive (Boost)
- Gives Iron Man's suit a burst of energy temporarily increasing his attack speed and damage
- Energy Reroute (Boost)
- Greatly decrease energy spending for entire party
- Air Strike (Xtreme)
- Launch a flurry of missiles into the air dealing massive energy damage to all enemies in the area
Costumes
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Armors
- New Avenger
- XP - Increases amount of XP gained
- Power Damage - Increases power damage
- Classic - Flashback team
- 2008 suit
- Power Damage - Increases power damage
- Momentum - Increases momentum gained
- War Machine - Alternate Identities team
- Boost Resistances - Boosts all resistances
- Melee Damage - Increases melee damage
- Ultimate
- Health Regen - Regenerates health over time
Critical Strike - Increases critical strike chance Enemies Crimson dynamo Titanium man Iron monger Whiplash Blizzard Living laser Ultimo Fin fang foom Mandarin
Teams
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Conversations.
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- <Act I, Stark Tower> Nick Fury (minor)
- <Act I, Wrenchworks> Crimson Dynamo
- <Act I, Iron Man Lab> Jarvis (minor)
- <Act II, Inner Sanctum> Black Widow (minor)
- <Act IV, Observation Deck> Deathbird (minor)
- <Act V, Doom's Lair> Dark Captain America and Dark Colossus
Marvel: Ultimate Alliance 2
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In the second game, Tony Stark is leader of the pro-registration forces trying to force all superheroes into registering with the U.S. Government and S.H.I.E.L.D..
How to Unlock: Dependent on pro-registration.
Flying?: Yes.
Powers
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- Concussive bolts pummel foes. (energy damage)
- Radial Pulse
- Concussive bursts knock foes back. (energy damage)
- Rocket Punch
- Delivers a repulsor-powered punch. (impact damage)
- Unibeam
- Generates a charged plasma blast. (energy damage)
Costumes
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- Extremis
- Classic
Abilities
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- Raises fusion damage and XP gained.
- Concentration
- Allows more frequent use of powers.
- Overdrive
- Raises damage for all power attacks. Requires Pro-Reg.
- Crushing Strikes
- Adds crushing damage to melee attacks. Requires Pro-Reg.
- Armor Upgrade
- Reduces all incoming damage. Requires Pro-Reg.
- Adaptive Defense
- Resists the last damage type suffered. Requires Pro-Reg.